From now on, inspirational packs are going to be released every thursday. Each pack will contain some musical pieces and some pictures which will certainly broaden your creativity. Enjoy!
Before we start a process of prototyping the location in 3D, ussualy using tools from chosen engine it’s good to illustrate our idea with graphs. Of course, it’s possible to draw only a simple scheme on paper (what I personally practice) but that way we might miss mistakes we would find by making graphs. Why? Because graphs give us a specific pattern with which we have a detailed overview on our project. It is because we include all the events which have to happen during the gameplay. It allows us to check if everything works fine like moving through locations and playing certain events.
These days, everybody knows how advanced game graphics has become. Especially in such productions like “Battlefield 4” or “Crysis 3“. However, one moment, evolution in gaming reached a point when people stopped (finally!) pay attention to graphics’ quality. Why so many people started to interest in projects based on pixel art?
Before we go on and answer this question, I would like to explain what is “pixel art” and how it looks. Pixel art is a way of making a picture with single pixels. This style of art is derived from old games, developed on first personal computers or Atari and Commodore console. That’s why quality of graphics (apart from the fact that it goes with nice effects or more extended mechanics of games) leave much to be desired.
A game created by Phil Fish, “Fez“, is a good example where graphics is stylized as Pixel Art, despite using three-dimensional world. An interesting anecdote heard in “Indie Games: The Movie”: Phil admitted to the fact that he made visual side of his game three times, each time with larger knowledge about making pixel art. It’s worth to add that it took four years to finish “Fez”.