Glides and path-blockers



In this post, I want to share with you an old and simple but useful trick. Originally it was described by a person responsible for a “Counter-Strike” level design.

Sometimes we face a situation when we move along the wall to prevent being noticed by the person that walks through the door ahead. Suddenly… boom! We stop on the side of the 3D model of the door because it blocks the continuity of our movements. To proceed further, we must move sideways what irritates us and other players that experience similar situations.

Solution? Continue reading